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Loopy C
Posted on: Jul 1 2014, 04:52 PM


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QUOTE (Nick@DontCrack @ Jun 30 2014, 03:51 AM) *
Hello Loopy C,

I know it has been a while but the developers underestimated the time to finish as you can probably tell.

There are in the final stages and then there is the tests but it should not be too long now.

Best Regards,

Nick



Ok, thanks ;-)
  Forum: IRCAM Lab · Post Preview: #146967 · Replies: 5 · Views: 8,176

Loopy C
Posted on: Jun 26 2014, 05:58 PM


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Any update to the release yet?

Several weeks now since the demo expired and I miss TS already ;-)
  Forum: IRCAM Lab · Post Preview: #146952 · Replies: 5 · Views: 8,176

Loopy C
Posted on: Jun 7 2014, 09:23 PM


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QUOTE (edward_a_fox @ Jun 4 2014, 03:45 PM) *
...Not sure if IrcamLab TS and AudioSculptLite are the same thing.


I believe that TS is built upon the Audio sculpt framework so that part of message is fine.

I currently am running TS on 10.6.8 fully activated. I just tried installing TS on two different machines running 10.8.5 and 10.9.3 respectively and got your same error same message.

So there appears to be a problem on certain OS's as this was same exact installer I used for all three machines...with only the 10.6.8 system responding correctly to activation it seems? (though successful activation date for 10.6.8 machine was on the 2nd, I didn't try other systems until today when I saw these posts, June 7th).

I even tried some 'advanced' permissions tricks ('Batmod') to no avail.
  Forum: IRCAM Lab · Post Preview: #146932 · Replies: 4 · Views: 7,352

Loopy C
Posted on: Jun 7 2014, 08:29 PM


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QUOTE (eric @ Jun 6 2014, 02:43 AM) *
Hello Chris,

...It's been a while but good to hear from you !


Right back at you ;-)

I will try to make a better note my next session with TS as to exactly what I observed was 'following' what.

I imagine a manual will be coming along with official release so maybe that will clear up the questions I had apart from 'Tape',which became apparent, consistent with what you describe.

I would also add that the 'remix' section ('Transient', 'Sinus', 'Noise' and their associated parameters) would also benefit from some sort of 'lock' when loading/swapping in a new file…though I haven't properly utilized the 'Preset' system yet so maybe that's the key to setting up TS and trying a overall system of parameter settings with various swapping of source file without having these parameters to 'reset' to default?
  Forum: IRCAM Lab · Post Preview: #146930 · Replies: 4 · Views: 7,197

Loopy C
Posted on: Jun 5 2014, 03:46 AM


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As a continue to explore, have to say 'wow!' upon realizing the well thought-out synergy of running TS 'live' under MIDI real time parameter manipulations along with it's built-in recorder. After some quick MIDI learns, I felt like I suddenly had a whole other beast at my disposal smile.gif

Well done IRCAM Lab '-)
  Forum: IRCAM Lab · Post Preview: #146913 · Replies: 4 · Views: 7,197

Loopy C
Posted on: Jun 4 2014, 07:15 PM


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Not sure how OSX 'Navigation Services' are coded, but it would be more convenient if the file 'source' directory ('Open' or 'drag/drop' into TS window' location) and 'Bounce' destination directories were remembered separately by TS.

If I open a file now, it then defaults to same directory to 'bounce' to initially. If I then change that destination to another folder (for example my work file bounces for that session) and then proceed to load (drag/drop) another sound from my original sources folder for a new bounce, I have to keep changing the destination directory each time back to my desired and DIFFERENT work folder of bounces.

I am pretty sure I have other app's that track the source and destination folders separately (though can't specify one off the top of my head) so if possible, this would be nice for a future version ;-)

Thanks in advance.
  Forum: IRCAM Lab · Post Preview: #146910 · Replies: 1 · Views: 4,067

Loopy C
Posted on: Jun 3 2014, 11:50 PM


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Unless I am missing it, there does not seem to be a way to see how long (in time) a resulting process of overall (or more importantly for bouncing 'selection' with current stretch settings) will be?

For instance, using extreme settings, I would like to ONLY bounce the first four minutes of what would other wise be hours of processed file. I figured out that 'Loop' activates the 'selection-only' when bouncing, but I can't see how much time that selection will result in once bounced? Am I missing a readout or option here?

For reference, 'PaulStretch' immediately reflects how many hours (days/years lol) current settings will cause file to be. In this case, any idea of resulting selection to bounces's final time would be great ;-)

Thanks in advance
  Forum: IRCAM Lab · Post Preview: #146903 · Replies: 1 · Views: 4,355

Loopy C
Posted on: Jun 3 2014, 10:13 PM


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Along with other commenters here, first impressions are extremely positive. Unless something unexpected presents itself as an obstacle I will certainly purchase. Thanks for the special invite and fully functioning demo!

One quick question...when changing settings such as 'Formant', 'Tape', 'Transpose, etc…I notice my main 'Stretch' settings seemed 'linked' even though they have no option to unlink…in other words there seems to be relationships between even the 'switches' like formant that I haven't quite worked out that change my current stretch settings. Are there technically reasons for that and is there a way to 'lock' the 'Stretch' from following these others?

Thanks in advance and look forward to official release and purchase (tested so far on 10.6.8 and will install on my 10.8 system today).
  Forum: IRCAM Lab · Post Preview: #146902 · Replies: 4 · Views: 7,197

Loopy C
Posted on: Nov 7 2011, 10:05 PM


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QUOTE (whyterabbyt @ Nov 5 2011, 04:44 AM) *
Three weeks and still nothing. Absolutely fucking shameful customer support.


sad.gif ...and whatever last update is it doesn't work on my 10.5.8 system anymore.

My first posts on this forum were as an enthusiastic supporter...at this point the GRM/Don't Crack alliance has lost all my confidence and certainly I won't be considering any further purchases. I thought the point of 'Don't Crack' was to highlight the advantages of not stealing software (stability, support, etc), I am afraid the pirates out there are the ones laughing now sad.gif sad.gif sad.gif
  Forum: GRM Tools · Post Preview: #11242 · Replies: 9 · Views: 13,969

Loopy C
Posted on: Aug 5 2011, 09:19 PM


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QUOTE (whitecat @ Aug 4 2011, 06:30 AM) *
Still no news and the forum here is completely overrun with spam.. is Dontcrack still in business?? You'd think someone could be poking their head in here now & again to clean it all up (and even better find solutions to thwart it in the first instance).

I've reported things a few times over the past couple weeks but there's been absolutely no attention. But back to the subject of the thread, yeah, getting a bit impatient here, not really understanding why this is taking so long. I know Dontcrack isn't even going to be the purchase outlet for these upgrades but they do seem to be the only "retail face" of the product at all, so hoping they would keep us posted a little better, but I guess I'll have to assume that "no news is bad news" in the meantime.


I am afraid I am going to have to agree. I also have been reporting the spam and am quite disheartened at the lack of presence overall sad.gif
  Forum: GRM Tools · Post Preview: #10822 · Replies: 11 · Views: 26,501

Loopy C
Posted on: Jun 2 2011, 02:04 AM


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QUOTE (Nemosonics @ Jun 1 2011, 04:14 PM) *
I would like to update my GRM TDM to the V3. Could anyone please tell me if there is such an option?


As GRM v3 no longer comes in a TDM version you will have to wait for the forthcoming upgrade paths to get the RTAS version, from what I understand the mechanics of addressing all the different possible upgrade paths and their subsequent license transfer mechanics has proved somewhat daunting...you will have to await an official update on where all that is at this point (and this just MY understanding of it from what I have read across various threads).
  Forum: GRM Tools · Post Preview: #10718 · Replies: 5 · Views: 8,893

Loopy C
Posted on: Jun 2 2011, 02:01 AM


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QUOTE (Neon Breath @ May 6 2011, 04:52 PM) *
Wow, some people no matter what will never, ever be happy blink.gif

Well I guess then I'm the only one here who is really happy with the deal I made and glad to have all the GRM plugins for only $489.


No, not the only one ;-) I got LOTS great and unique software for a great price...only happiness and creativity here biggrin.gif There were some glitches (as with most new products as they encounter every manner of OS/hardware/DAW combination imaginable) but progress has been good in ironing these out (thanks Emmanuel at GRM).
  Forum: GRM Tools · Post Preview: #10717 · Replies: 11 · Views: 15,053

Loopy C
Posted on: Apr 28 2011, 01:43 AM


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I don't see the original info (included in introductory announcement) but it was at that time $99 per suite, i.e. $99 for ST v2 to v3 and an additional $99 for Classic v2 to v3. This would get you all present versions (RTAS, VST, Audio Unit formats and Stand-Alone...NO TDM as that has gone away for 3.0) and require you to 'surrender' v 2.0 license.

This was the preliminary info BEST AS I REMEMBER, Don't Crack will have to confirm...I just thought I would share the 'heresay' version until they do ;-)
  Forum: GRM Tools · Post Preview: #10628 · Replies: 4 · Views: 13,092

Loopy C
Posted on: Apr 27 2011, 05:00 PM


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QUOTE (Synthesist @ Apr 27 2011, 06:10 AM) *
...Should I submit this direct to GRM?


Always ;-) I am aware of other developers having iLok 2 issues but a Mac user myself (I have an iLok 2 but am waiting to use it until I have seen some resolutions by Slate Digital for one). The best bet is to submit bug directly so you can make sure it is 'officially' noted/logged and if possible duplicated by GRM development.
  Forum: GRM Tools · Post Preview: #10625 · Replies: 6 · Views: 10,510

Loopy C
Posted on: Apr 21 2011, 07:35 PM


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QUOTE (polimorfos @ Apr 21 2011, 06:49 AM) *
Just received this confirmation from GRM support -

"Hi,

Thank you. But it seems that agitation is modulating "random frequency" rather than "random amplitude".
It will be fixed in a next update."


Ah, good ;-)
  Forum: GRM Tools · Post Preview: #10612 · Replies: 15 · Views: 23,409

Loopy C
Posted on: Apr 21 2011, 06:09 AM


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QUOTE (polimorfos @ Apr 20 2011, 09:08 PM) *
Actually it seems like agitator is modulating random frequency, not amplitude. I started with a sine tone, added an instance of Pitch Accumulator. I then raised the amplitube to above 10% with frequency at 0% (very slow modulation but audible). Turning on agitator without the magenta light sounds exactly like when I assign agitator to random frequency. In fact, when I assign agitator to frequency, toggling the light (next to frequency) on and off (while agitator is on) results in no change of sound - it sounds exactly like agitator is modulating frequency regardless if it is assigned via the button.



Yes, I was incorrect in this statement. I meant agitation was audibly modulating some parameter without assigning the magenta button to anything. I could not see any slider randomly moving is what I meant by no visual feedback. I'm now almost certain that agitator for some reason is permanently assigned to frequency, regardless of the button status. Try your tests with frequency at 0% and see if you have the same results as me...


Thanks for details, I will check it out again here with your clarifications next chance I get ;-)
  Forum: GRM Tools · Post Preview: #10608 · Replies: 15 · Views: 23,409

Loopy C
Posted on: Apr 21 2011, 03:42 AM


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QUOTE (polimorfos @ Apr 20 2011, 06:16 PM) *
I am able to duplicate this. Open Pitch Accumulator. Raise random amplitude to 15% or so. Turn on agitation at 100%. Toggling agitation on and off clearly shows agitation is modulating "random amplitude" even though magenta button is off and there is no visual feedback in the GUI.

Turn magenta button on and off and occasionally things seem to function as normal though sometimes it continues to agitate even though magenta button is off.

I sent a report in though I never got a response from my report a few days ago...


Well like me they might not have been able to duplicate yet...I recreated your scenario and everything worked as expected. At 15% amplitude then the immediately above frequency setting determines a heard change in sound randomly. I tried several different ways and in all cases there was no change in this operation when Agitator was on/off and there was expected agitation of parameter ONLY when enabled (magenta box) AND Agitator on. Otherwise amplitude remained at set percentage both visually and aurally with effect determined by settings immediately above and below (after all the 'random' section means a random change of 'Amplitube'/'Frequency' is added regardless of Agitator, agitator only changes percentage of amplitude). Are you experiencing that a 0% setting of 'Amplitude' is heard to change to some different percentage with agitator 'enable' off? As I said, I never detect any change other than the 'random' part that should happen.

Is there some more obvious indicator you are experiencing that I am not understanding? You said:

" Toggling agitation on and off clearly shows agitation is modulating "random amplitude" even though magenta button is off and there is no visual feedback in the GUI."

You say 'shows', often a visual reference and then say there is no visual indication, I detect no difference in audio out in recreating your scenario...are you seeing anything at all that is changing? The amplitude of audio should be changing by 15% randomly with no agitation right ?
  Forum: GRM Tools · Post Preview: #10606 · Replies: 15 · Views: 23,409

Loopy C
Posted on: Apr 20 2011, 11:38 PM


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QUOTE (polimorfos @ Apr 19 2011, 06:17 AM) *
I got very confused because agitation worked in Pitch Accumulator.

I just checked now and agitation is modulating some parameter even though the magenta button is not illuminated for any function... curious.

OK - I checked again and discovered agitator was modulating the amplitude of the random modulation even though the agitation destination button was not illuminated. I turned the magenta button on and off and it is behaving normally now. Small bug...

Also, when agitation was modulating the amplitude (when the destination light was off), there was no visual feedback in the GUI of any agitation occurring in amplitude.


I have not necessarily seen what you describe but will keep an eye out for it in the future...if you are able to duplicate/experience it again be sure and get a report in. The key to these things is getting all the info to grm in a manner that allows them to duplicate and identify exact circumstance, conditions, and configuration so they can put on their list to address/fix ;-)
  Forum: GRM Tools · Post Preview: #10604 · Replies: 15 · Views: 23,409

Loopy C
Posted on: Apr 19 2011, 08:39 AM


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btw, here is what manual has to say about 'Agitator':


Agitation

This set of controllers is used to add random variations to the processing parameters. The left
hand turn button gives the amplitude (from 0% to 100%) of the random variation. The right
hand turn button gives the speed of the variations (from 0 to 60 s). The On/Off button
located below the two turn buttons activates the variations.

In addition, the magenta button located to the right of each alphanumeric value
enables control of the effect of the variation for each individual parameter. When the button
is light, the parameter is subjected to the variation, when it is dark, the variation has no
effect.


Caution : In the default configuration, agitation is de-activated for all parameters.


emphasis mine ;-)
  Forum: GRM Tools · Post Preview: #10580 · Replies: 15 · Views: 23,409

Loopy C
Posted on: Apr 19 2011, 08:26 AM


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Ah, thats what I thought was happening (a picture is worth a thousand words) ;-)

In your screenshot, not a single parameter is 'enabled' to 'Agitate'. Do you see in my screenshot the bright magenta rectangles? Those are what enable a parameter.

You have:



No parameter is enabled for 'Agitator'.

You SHOULD have this:



The magenta 'buttons' to direct right of numbers in an 'on' state are bright for any selected parameter. For any 'Agitator' connected effect, you will have a dull magenta clickable area directly to right of numeric field, click THAT to enable. HTH ;-)
  Forum: GRM Tools · Post Preview: #10579 · Replies: 15 · Views: 23,409

Loopy C
Posted on: Apr 18 2011, 08:36 PM


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I just double-checked in Live 8.2.2 and it is working here (at least just free-running, not render as already noted). Can you take a screenshot of your settings? (command-shift 4 then hit spacebar to take sc of window of choice, 'plug-in only' in this case). Services like the free 'Photobucket' are available if you do not have a place to host/link screenshot.

http://photobucket.com/
  Forum: GRM Tools · Post Preview: #10577 · Replies: 15 · Views: 23,409

Loopy C
Posted on: Apr 18 2011, 08:18 PM


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QUOTE (polimorfos @ Apr 18 2011, 08:59 AM) *
I got it to work only in Pitch Accumulator and it only 'agitates' the random modulation parameters it seems.


It is a known issue that they do not render/bounce but I have not heard of anyone not having them function at all? What about 'Standalone'...here are some settings that should have everything shaking around:



Please note all the required settings for proper operation are here:

  Forum: GRM Tools · Post Preview: #10576 · Replies: 15 · Views: 23,409

Loopy C
Posted on: Apr 18 2011, 08:11 PM


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QUOTE (grmtools @ Apr 18 2011, 07:07 AM) *
yes, it is a good idea.
Certainly in a future update.....

Emmanuel


Thanks for the response Emmanuel, good to know you think so also ;-)
  Forum: GRM Tools · Post Preview: #10575 · Replies: 4 · Views: 7,280

Loopy C
Posted on: Apr 18 2011, 03:04 PM


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QUOTE (grmtools @ Apr 18 2011, 07:00 AM) *
Hi All,

I am currently working on the Agitator/bounce bug.
I hope to give you an update next week.

best,

Emmanuel


Thanks Emmanuel for checking in, I also hope the audio drop-out is up there on your list, have you identified problem yet?
  Forum: GRM Tools · Post Preview: #10571 · Replies: 19 · Views: 43,089

Loopy C
Posted on: Apr 18 2011, 03:01 PM


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QUOTE (Sampleconstruct @ Apr 18 2011, 05:20 AM) *
Demo for another test, various GRM Tools applied to some spoken word I recorded during the test of my new field recorder.


Listened to all your testing/demos up to this one yesterday, inspiring as always Simon...thanks for posting and will check out new one a little later (knee deep in some Wadada Leo Smith at the moment ;-))
  Forum: GRM Tools · Post Preview: #10570 · Replies: 27 · Views: 44,057

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