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Full Version: Feature Request Re: Agitator
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Dfakt


as you can see, the resolution of the agitator knobs decreases exponentially - pretty drastically, you can see how little is left for the final 50%. You can of course use fine resolution by holding the apple/command key (osx) , however, my personal preference would be a uniform resolution so that I can get into my preferred 'ballpark' before initiating finer resolution with the command key.


secondly, it's great that each parameter you apply the agitator to reacts differently than the others - but with the same percentage/time settings. Kudos. However, I'd love to see , multiple agitators. For the moment there is one, and it is represented by the colour pink. It would be great if there were, say, 4 colours to choose from. and each colour could have different percentage/time settings. Do you get what I mean ? .... certainly in terms of GUI I think it would be easy to implement, but in terms of code I have no idea. I for one would love some additional agitators... that operate exactly like the current implementation..

apologies if I'm not explaining myself well,
I would appreciate your thoughts!
Loopy C
QUOTE (Dfakt @ Apr 17 2011, 10:18 AM) *


as you can see, the resolution of the agitator knobs decreases exponentially - pretty drastically, you can see how little is left for the final 50%. You can of course use fine resolution by holding the apple/command key (osx) , however, my personal preference would be a uniform resolution so that I can get into my preferred 'ballpark' before initiating finer resolution with the command key.


secondly, it's great that each parameter you apply the agitator to reacts differently than the others - but with the same percentage/time settings. Kudos. However, I'd love to see , multiple agitators. For the moment there is one, and it is represented by the colour pink. It would be great if there were, say, 4 colours to choose from. and each colour could have different percentage/time settings. Do you get what I mean ? .... certainly in terms of GUI I think it would be easy to implement, but in terms of code I have no idea. I for one would love some additional agitators... that operate exactly like the current implementation..

apologies if I'm not explaining myself well,
I would appreciate your thoughts!


I like/second your idea...certainly 'Agitator' has opened a whole new dimension in all the plugs and having more than one crossed my mind also biggrin.gif
grmtools
yes, it is a good idea.
Certainly in a future update.....

Emmanuel
Loopy C
QUOTE (grmtools @ Apr 18 2011, 07:07 AM) *
yes, it is a good idea.
Certainly in a future update.....

Emmanuel


Thanks for the response Emmanuel, good to know you think so also ;-)
Dfakt
QUOTE (grmtools @ Apr 18 2011, 03:07 PM) *
yes, it is a good idea.
Certainly in a future update.....

Emmanuel



great news smile.gif as a long time grm2 st/classic licensee i thought i knew what to expect with this bundle, but it has really exceeded my expectations... really a must-have bundle for any sound design enthusiasts out there wink.gif
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