Posted on: May 22 2013, 05:00 PM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Hello Geoff, The fact that you can't do what you can with other company's plug-ins means we are at fault. My point was we are not alone is working on correcting this. It can be very complex to sort out sometimes as there are a mulitude of different variations in the set-up people are using, OS, DAW version, other plug-ins. Best Regards, Nick Hi Nick, thanks for clarifying that. I appreciate it's difficult to pin point the problem and that's why in my test above I used nothing but P&M plugins, so at least you know it's not a conflict with any other plugins. Best Regards Geoff |
Forum: Plug & Mix · Post Preview: #146041 · Replies: 20 · Views: 60,131 |
Posted on: May 22 2013, 10:46 AM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Hello Geoff, A 'Realtime' bounce on the other hand was faultless - no delays. When the bounce was "offline" then you get the long lapses of time before Logic can finish. As a ProTools user myself, I am used to only bouncing in 'Realtime'. "Offline" bouncing within Logic accelerates the process and can result in errors, there are quite a few reports on their forums. "I've not noticed problems with delays or fades or anything else when using Logic's own plug-ins. However I did notice two things when offline bouncing: 1) Automation timing may be slightly off compared to realtime (=earlier) 2) Some 3rd party plug-ins such as Antares Auto-Tune EVO can act up" "For me the Real Time Bounce is more reliable than Offline. Sometimes it even happens if i have Magma inserted on a track i choose to freeze, and i suppose that makes sense. If i really want to use Magma, i almost always opt for Real Time bouncing now, and at the end of the Bounce process i've found i need to be a bit patient and not try to make my computer do anything for a little while. Not Play or return to the top or switch apps or anything. That seems to make it angry too" "Re: Bounce using Waves Plug-in goes on eternally w/out stopp by n6smith » Mon Nov 26, 2012 9:05 pm Does having "Add Effect Tail" box checked have anything to do with this problem? Yes.. Some plugins can cause the effect you are seeing where the tail never ends... even though it become inaudible.. so try with it unchecked.. You might need to lengthen the last set of regions in your project to take account of the audible tail of the effects that you can actually hear... A little experimentation with region / tail lengths.. will go a long way to working out what works best for you, with any given plugin / FX setting." As I can see from your investigations, the fact that there are Plug & Mix plug-ins present in the mix adds quite a bit of extra time to complete the "offline" bounce, but looking at the Logic forums we don't seem to be alone in adding to time Logic takes to calculate the bounce. A bit surprising as the Plug-ins are very CPU usage friendly, unlike some of the others who cause the same sort of problems. IMHO "realtime" seems to be a guarantee of a successful and true representation of the mix you are working on. Best Regards, Nick Hi Nick, thanks for the reply but are you saying that the P&M plugins are not at fault? As I stated, this has never occurred in all the years I've been using Logic with other 3rd party software and doing offline bounces without any problems, only now since using the P&M plugins has this problem arisen and in my opinion makes them less desirable to use. Do you still plan to investigate the problem? Regards Geoff |
Forum: Plug & Mix · Post Preview: #146039 · Replies: 20 · Views: 60,131 |
Posted on: May 18 2013, 08:04 AM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Just to clarify - that's one P&M plugin inserted on each track, so in the end I was using 16 plugins. I'm using an 8-core 2.4Ghz Mac Pro with 16gig Ram running OSX 10.6.8 and Logic Pro 9.1.8. Cheers Geoff For further clarification Logic was running in 64bit mode. In 32bit mode 16 tracks with 1 plugin on each track resulted in a delay of 30 secs after an offline bounce. Cheers Geoff |
Forum: Plug & Mix · Post Preview: #146022 · Replies: 20 · Views: 60,131 |
Posted on: May 18 2013, 07:57 AM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Hi there, I'm having this problem too and I've just done a little test with a few of the P&M plugins and the results are consistent for each plugin. I started with a new project (no other plugins - totally empty) loaded a 2bar Aiff (looped to 12 bars) onto 1 track and inserted a P&M plugin. I then bounced (offline) the mix which was 18 seconds long. There was no noticeable delay after the 'offline' bounce. I then duplicated the track in multiples of four and here are my results... 4 tracks with 1 P&M plugin inserted - 4 secs delay 8 tracks with 1 P&M plugin inserted - 11 secs delay 12 tracks with 1 P&M plugin inserted - 24 secs delay 16 tracks with 1 P&M plugin inserted - 44 secs delay The delay is between when Logic has finished the 'offline' bounce and the position pointer returns to bar 1, meaning it has completed the task. A 'Realtime' bounce on the other hand was faultless - no delays. I've worked on some big projects and this has never occurred until recently when I started using the P&M plugins. Regardless of project size there would never be a delay after the bounce. I hope this is of use and can help resolve this problem as I'm using these plugins a lot now and when rendering large projects I'm now confronted with the swirling beach-ball and have had to 'Force Quit' Logic. Cheers Geoff Just to clarify - that's one P&M plugin inserted on each track, so in the end I was using 16 plugins. I'm using an 8-core 2.4Ghz Mac Pro with 16gig Ram running OSX 10.6.8 and Logic Pro 9.1.8. Cheers Geoff |
Forum: Plug & Mix · Post Preview: #146021 · Replies: 20 · Views: 60,131 |
Posted on: May 18 2013, 07:54 AM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Hello radicalgel, One suggestion would be to try to the same bounce and take out the what you think might be the most CPU intensive plug-in, but just that one. If you have the time you might find which one may be causing the huge amount of time it takes or you might find that that Logic just wants to take its time to deliver the bounce. How many tracks and how many effects are being used, Best Regards, Nick Hi there, I'm having this problem too and I've just done a little test with a few of the P&M plugins and the results are consistent for each plugin. I started with a new project (no other plugins - totally empty) loaded a 2bar Aiff (looped to 12 bars) onto 1 track and inserted a P&M plugin. I then bounced (offline) the mix which was 18 seconds long. There was no noticeable delay after the 'offline' bounce. I then duplicated the track in multiples of four and here are my results... 4 tracks with 1 P&M plugin inserted - 4 secs delay 8 tracks with 1 P&M plugin inserted - 11 secs delay 12 tracks with 1 P&M plugin inserted - 24 secs delay 16 tracks with 1 P&M plugin inserted - 44 secs delay The delay is between when Logic has finished the 'offline' bounce and the position pointer returns to bar 1, meaning it has completed the task. A 'Realtime' bounce on the other hand was faultless - no delays. I've worked on some big projects and this has never occurred until recently when I started using the P&M plugins. Regardless of project size there would never be a delay after the bounce. I hope this is of use and can help resolve this problem as I'm using these plugins a lot now and when rendering large projects I'm now confronted with the swirling beach-ball and have had to 'Force Quit' Logic. Cheers Geoff |
Forum: Plug & Mix · Post Preview: #146020 · Replies: 20 · Views: 60,131 |
Posted on: Apr 16 2013, 01:04 PM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Hello Geoff, Thanks for getting back to me. I will have to check up with our developers about why the problem in the 'mono>stereo' that Logic allows is happening. Got a question, are there any other 3rd party plug-ins that have the same behaviour? The Logic generic plug-ins might have an extra bit of code to tell them how to behave in this 'mono>stereo' situation. Now from a mono send to a plugin on a stereo Aux bus, this is really strange, because when a plug-in is called up on a stereo track the fact it is stereo means the plug-in cannot help but be stereo. And you still get a "mono" signal? Is it centred, or just left or just right? Earlier in the thread you said The 'Stereo' version of Echoflex however works as intended. is that still true with a "mono" source fed to the stereo Aux return? The more info I have the quicker we can get this solved. Thanks for your input. Kind Regards, Nick Hi Nick, sorry I couldn't get back sooner... I've never experienced the 'mono>stereo' problem before with other 3rd party plugins. Sending from a mono channel to a stereo aux bus with a stereo plugin inserted gives me a centred, mono signal, that actually applies to all the P&M plugins including the Echoplex. I've even sent a stereo signal to a stereo aux which works fine, but as soon as I switch the stereo signal to mono the plugins behave as above - centred mono. I hope that makes a bit more sense. Cheers Geoff |
Forum: Plug & Mix · Post Preview: #145910 · Replies: 9 · Views: 23,626 |
Posted on: Apr 11 2013, 11:01 AM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Hello Geoff, I will pass this on to our developers to see what they say, they have DP and Logic. I don't have them at hand where I am right now, so I have to ask the following. When you send from a mono track via a mono send in DP or Logic to a Stereo AUX, I presume it goes through this 'Mono/Stereo configuration, right? The only reason I ask is I believe in ProTools I can send from a mono track via a mono send to a stereo Aux and the signal from P&M (or any other plug-in) plays out in stereo. Is this what you are doing and the return is in Mono? Or Is it when you insert a stereo P&M on the SAME channel that has a mono source playing back? In ProTools I believe that is not allowed or at least I haven't tired it, (old engineering habits die slowly) Please get back to me to clarify this. Best Regards, Nick Hi Nick, it's happening when I insert a 'mono>stereo' plugin on a mono channel (Logic allows this when the output from the channel is stereo) and from a mono send to a plugin on a stereo Aux bus. Hope that makes sense Cheers Geoff |
Forum: Plug & Mix · Post Preview: #145890 · Replies: 9 · Views: 23,626 |
Posted on: Apr 10 2013, 09:06 AM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
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Forum: Plug & Mix · Post Preview: #145882 · Replies: 9 · Views: 23,626 |
Posted on: Apr 10 2013, 08:59 AM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Hi there, I'm running Logic Pro 9 on OSX 10.6.8. It appears the 'Mono > Stereo' version of Echoflex isn't functioning as it should. the 'Ping Pong' switch makes no difference, the signal stays in Mono. The 'Stereo' version of Echoflex however works as intended. The above is also true of the 'Dimension 3D', Digital Reverb, Plate and quite possibly all the P&M audio units. Great plugins though Thanks Geoff Sorry I should clarify - all the P&M plug ins that are 'Mono>Stereo' configuration. Geoff |
Forum: Plug & Mix · Post Preview: #145881 · Replies: 9 · Views: 23,626 |
Posted on: Apr 10 2013, 08:58 AM | |
Member Group: Members Posts: 10 Joined: 10-April 13 Member No.: 12,809 |
Hi there, I'm running Logic Pro 9 on OSX 10.6.8. It appears the 'Mono > Stereo' version of Echoflex isn't functioning as it should. the 'Ping Pong' switch makes no difference, the signal stays in Mono. The 'Stereo' version of Echoflex however works as intended. The above is also true of the 'Dimension 3D', Digital Reverb, Plate and quite possibly all the P&M audio units. Great plugins though Thanks Geoff Hello Dave, The signal is mono only? If you flip the "ping-pong" toggle to on does that give you a left then right signal or is it mono as well? There have been some strange things happening with Audio units as Apple has been changing the game repeatedly and not documented it very well. Is it possible to try the VST versions with your DP8? They are more of a sure bet right now, we're not alone with this problem, other developer friends have been talking to us about the same problems occurring for them. Best Regards, Nick -------------------- -------------------------------------------- DontCrac[k] Nick Hamilton - Product Manager http://www.dontcrack.com -------------------------------------------- Join DontCrack on FACEBOOK Join Plug & Mix on FACEBOOK -------------------------------------------- |
Forum: Plug & Mix · Post Preview: #145880 · Replies: 9 · Views: 23,626 |
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