IPB

Welcome Guest ( Log In | Register )


Carl Kolchak
Posted on: Aug 3 2015, 12:43 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


Monster Boost causes severe comb filtering / phase cancellation when bypassed in Pro Tools.

If the plug-in is made innactive, there is no problem. Likewise if it is removed, but bypassing causes a severe phase misalignment.




1. PC

2. Windows 7 (Home Premium) service pack 1

3. Pro Tools 11.3.1 (with Plug & Mix VIP version 3.3)

4. External audio interface

5. No 3rd party software in use

6. Command 8 control surface in use
  Forum: Plug & Mix · Post Preview: #147736 · Replies: 375 · Views: 1,388,505

Carl Kolchak
Posted on: Aug 3 2015, 12:37 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


Some Plug & Mix EQ plug-ins are not reporting correct data to control surface with Pro Tools:



Retro Equalizer Frequency dials do not report frequency values, instead they display a control position value (Gain controls function correctly).


Liquid AIR-Q Low Frequency dial does not report frequency values, instead it displays a control position value (all other controls function correctly).


Retro Filter All Frequency dependent controls do not report frequency values, instead they display a control position value.



I've only tested this with a Digidesign Command | 8, so it may be unique to that particular Avid surface.


1. PC

2. Windows 7 (Home Premium) service pack 1

3. Pro Tools 11.3.1 (with Plug & Mix VIP version 3.3)

4. External audio interface

5. No 3rd party software in use

6. Command 8 control surface in use
  Forum: Plug & Mix · Post Preview: #147735 · Replies: 375 · Views: 1,388,505

Carl Kolchak
Posted on: Aug 3 2015, 12:24 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


QUOTE (Nick@DontCrack @ Jul 31 2015, 11:17 AM) *
Hello Carl,

Could you describe your method for doing the null test?

Do you create a new stereo track, pull in the bounced mix, invert the phase and then listen to the result?

Best Regards,

Nick



Hi Nick,


Yes.

The entire mix ends up routed through a mix bus, which outputs directly to the hardware outputs.

The hardware outputs are selected as the bounce source, in Pro Tools "bounce to disk" dialog, and the bounce is performed "Offline", i.e faster than realtime.

The bounced file is automatically imported to a new track, in sample accurate sync with the original, and is output directly to the hardware outputs (i.e. there is no accidental double bussing. It's not routing through the mix bus a second time).

Both the multi-mono Trim, and the multi-channel EQ III stock Avid plug-ins are used (independently of course) to invert the phase of the imported, bounced file.

The track levels, and panoramas, are not adjusted.




The tracks that I first noticed this on were :

Drum F/X channel, which comprised of P&M Digital Reverb > Analoger > Monster Boost

Bass Guitar, which used P&M Retro Compressor > American Tweed > Retro Equalizer


In some cases there were additional 3rd party plug-ins, between the various instances of P&M plug-ins, in others it was P&M only.

In either case, a single P&M plug-in did not exhibit any issues during null tests - it is only when two, or more P&M plug-ins are present on any given track, that it exhibits artefacts.


I doubt it's directly related, but I have observed that Monster Boost causes severe comb filtering / phase issues, when it is bypassed (I will flag this up as a separate issue).


Cheers!
  Forum: Plug & Mix · Post Preview: #147734 · Replies: 375 · Views: 1,388,505

Carl Kolchak
Posted on: Jul 17 2015, 12:14 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


QUOTE (Carl Kolchak @ Jul 17 2015, 12:36 AM) *
I've noticed what I believe is a bug, whereby any track that has 2 or more Plug & Mix plug-ins inserted, will not null, when a printed down-mix is compared to real-time session playback.

This was with a full mix. I haven't tried it with individual tracks, but presumably it would be the same.

The material that is audible during a null test, modulates in volume, and flails wildly all over the stereo sound field.




1. PC

2. Windows 7 (Home Premium) service pack 1

3. Pro Tools 11.3.1 (with Plug & Mix VIP version 3.3)

4. External audio interface

5. No 3rd party software in use

6. Command 8 control surface in use




I'm also too much of a luddite to figure out how to edit my previous post further (after having signed out), but point 6 should have mentioned that Offline Bounce had been used, so could possibly be a factor (though I've never had any previous issues between realtime, and offline bounces in Pro Tools 11).

There was in fact no control surface present, when I discovered the above mentioned bug, not that would be a factor either way (although I have discovered a bug on at least one of the P&M EQ plug-ins, whereby the predetermined frequency bands on the gui : 60Hz / 75Hz / 100Hz etc appear on the control surface as 1 / 2 / 3 etc. When I have time to do a more detailed test, I will post about this issue separately).

Cheers!
  Forum: Plug & Mix · Post Preview: #147719 · Replies: 375 · Views: 1,388,505

Carl Kolchak
Posted on: Jul 17 2015, 12:36 AM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


I've noticed what I believe is a bug, whereby any track that has 2 or more Plug & Mix plug-ins inserted, will not null, when a printed down-mix is compared to real-time session playback.

This was with a full mix. I haven't tried it with individual tracks, but presumably it would be the same.

The material that is audible during a null test, modulates in volume, and flails wildly all over the stereo sound field.




1. PC

2. Windows 7 (Home Premium) service pack 1

3. Pro Tools 11.3.1 (with Plug & Mix VIP version 3.3)

4. External audio interface

5. No 3rd party software in use

6. Command 8 control surface in use
  Forum: Plug & Mix · Post Preview: #147718 · Replies: 375 · Views: 1,388,505

Carl Kolchak
Posted on: Mar 26 2015, 08:15 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


QUOTE (Carl Kolchak @ Mar 8 2015, 08:37 PM) *
Hi,

I've noticed that there is a serious problem when version 3.2 AAX 64bit Plug and Mix plug-ins are used with the Digidesign / Avid Command 8 control surface.

Using the endless encoders, any control turned fully clockwise will disappear from the GUI, and exhibit values higher than 100%.

Likewise, rotating the encoders so that a control is turned fully anti-clockwise, will again cause the control to vanish from the GUI, but in the case of a "Mix" control will also either produce a loud digital buzzing noise, or cause Pro Tools to crash almost immediately.



I haven't had the time (or the inclination) to try this with the entire range of plug-ins comprising the VIP bundle, but it occurred with every one of them that I tested (Analoguer / Echoflex / Digital Reverb, among others).


To be clear, even if the Command 8 is being used, or has the plug-in focused, it is still possible to use the mouse to grab the GUI controls without causing any issue - it's only when a rotary encoder goes beyond the point which the plug-in deems to be maximum / minimum.



I tried further tests, using the RTAS version of the VIP bundle in Pro Tools 10, and everything worked correctly - although not only is that an entirely different plug-in format, operating in a 32bit environment, it was also a different version of the plug-ins (3.0.2 if I recall), so I'm not sure what, if anything, that proved.




Is this an issue with other Digidesign / Avid / Eucon control surfaces?

Is it an issue with Pro Tools 11?

Is it a known bug, that is due to be fixed?



Many thanks.




1. PC

2. Windows 7 (Home Premium) service pack 1

3. Pro Tools 11.3.1 (with Plug & Mix VIP version 3.2.0)

4. External audio interface

5. No 3rd party software in use

6. Command 8 control surface in use




I just wanted to say a big thanks to you guys, as version 3.3 has fixed these issues.

I'm not sure if that fix was already in the pipeline, but if it was me that brought it to your attention, that's an incredibly fast addition to the fix list (I know 3.3 was already due to be released, before I'd even mentioned these problems).

Very impressed.


The only, very minor, problem (which was already there, but I stupidly forgot to mention it - my apologies) is that with Echoflex, if the synch switch is engaged from the control surface ; the switch graphic flips, but the outer ring does not change scale, and the knob continues to function in whichever mode it was previously in.

Again, my apologies for not bring this to your attention last time - thankfully it's a pretty minor issue.

Thanks again.
  Forum: Plug & Mix · Post Preview: #147429 · Replies: 375 · Views: 1,388,505

Carl Kolchak
Posted on: Mar 26 2015, 08:05 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


QUOTE (Nick@DontCrack @ Mar 26 2015, 03:33 PM) *
Hello Carl,

The Chainer is part of the FREE download of version 3.3

It allows you to chain any P&M plug-ins you have.

You are right that if you want to chain VST and VSTi you need the FULL version of the Chainer that is on sale at $49 right now.

But with the FREE version you can make presets of VST chain in 'demo' mode that you can save and recall if and when you purchase the FULL version.

Best Regards,

Nick



Cheers Nick, that's what I thought.

Just checking though, is Chainer included in the 3.3 installer, or does it need to be installed separately (I noticed two distinct installers on the P&M download page, both of which seemed to be about 650MB in size).

Also, 3.3 fixed 99.9% of the controller issues I was having - very happy.

Cheers!
  Forum: Plug & Mix · Post Preview: #147427 · Replies: 8 · Views: 24,412

Carl Kolchak
Posted on: Mar 26 2015, 02:56 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


QUOTE (imsrprod @ Mar 26 2015, 01:09 PM) *
Chainer is asking for a Activation code.
How do I get that code?
I already own the VIP bundle (I think thats what it's called).

Thanks,

Marc




I may be wrong, but Chainer is not part of the VIP bundle.

It's free to use for chaining registered P&M plug-ins, but if you want to use it to host VSTi's, you'd need to purchase it separately.

Though if I'm wrong about that... I wont complain.
  Forum: Plug & Mix · Post Preview: #147417 · Replies: 8 · Views: 24,412

Carl Kolchak
Posted on: Mar 10 2015, 01:18 AM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


QUOTE (Nick@DontCrack @ Mar 9 2015, 04:00 PM) *
Hello Carl,

I have reported this to the developers.

I will let you know when I have some news.

Best Regards,

Nick




Cheers Nick!
  Forum: Plug & Mix · Post Preview: #147363 · Replies: 375 · Views: 1,388,505

Carl Kolchak
Posted on: Mar 8 2015, 09:37 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


Hi,

I've noticed that there is a serious problem when version 3.2 AAX 64bit Plug and Mix plug-ins are used with the Digidesign / Avid Command 8 control surface.

Using the endless encoders, any control turned fully clockwise will disappear from the GUI, and exhibit values higher than 100%.

Likewise, rotating the encoders so that a control is turned fully anti-clockwise, will again cause the control to vanish from the GUI, but in the case of a "Mix" control will also either produce a loud digital buzzing noise, or cause Pro Tools to crash almost immediately.



I haven't had the time (or the inclination) to try this with the entire range of plug-ins comprising the VIP bundle, but it occurred with every one of them that I tested (Analoguer / Echoflex / Digital Reverb, among others).


To be clear, even if the Command 8 is being used, or has the plug-in focused, it is still possible to use the mouse to grab the GUI controls without causing any issue - it's only when a rotary encoder goes beyond the point which the plug-in deems to be maximum / minimum.



I tried further tests, using the RTAS version of the VIP bundle in Pro Tools 10, and everything worked correctly - although not only is that an entirely different plug-in format, operating in a 32bit environment, it was also a different version of the plug-ins (3.0.2 if I recall), so I'm not sure what, if anything, that proved.




Is this an issue with other Digidesign / Avid / Eucon control surfaces?

Is it an issue with Pro Tools 11?

Is it a known bug, that is due to be fixed?



Many thanks.




1. PC

2. Windows 7 (Home Premium) service pack 1

3. Pro Tools 11.3.1 (with Plug & Mix VIP version 3.2.0)

4. External audio interface

5. No 3rd party software in use

6. Command 8 control surface in use
  Forum: Plug & Mix · Post Preview: #147359 · Replies: 375 · Views: 1,388,505

Carl Kolchak
Posted on: Jun 5 2014, 05:12 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


Cheers Nick, I'll keep an ear out for the IRCAM - although I'm probably not in the market for another timestetch / pitchshift plug-in right now, what with Melodyne, Elastic Audio, and a couple of other tools I have.

To be honest, I don't think I've ever heard a real-time pitch shifting effect that sounds completely "natural" on guitars, it's just an interesting sound / effect in it's own right, to my ears.

If you want to get down with the kids, here's a pretty good example of pitch shifting a Bass guitar up, to give the impression of a regular guitar doubling up :

http://www.youtube.com/watch?v=PHBJpCjq50E

Cheers!
  Forum: Plug & Mix · Post Preview: #146916 · Replies: 126 · Views: 4,405,365

Carl Kolchak
Posted on: May 23 2014, 02:06 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


QUOTE (Nick@DontCrack @ May 22 2014, 06:28 PM) *
Hello Carl,

With the Octaplexer, we thought that having the 2 octave spread would be enough as a lot of the instruments that would be treated would into go into a region where they would be conflicting with those all important Bass Drums and Bass guitars and synths. Going down another octave would also put a lot of energy into the sub-sonic range that can cause compressors to react in a way that causes all kinds of weird behaviour and should be filtered out. Most of the instruments we all use are in the lower end of the spectrum and would fall into this category.

Yes, Ambiosoniq has a tight arrangement of its faders, could suggest automating them with your DAW? I sometimes do this with other plug-ins that have a busy interface, using the DAW interface to enlarge the parameter in question until it is on a large scale that I could do microscopic edit if I want to, listen back and adjust till its exactly what I want. I'll pass your suggestion to see if there is any way to make it more comfortable.

With ProTools now there is a way of grouping the effects according to their "family" EQs, compressors, etc on the inserts, maybe your DAW does this as well as it really helps sorting out your plug-ins when you have a lot. So when you have discovered what they do you can put them a "family" with all the similar "brothers" and "sisters".

The good news is that there are another five coming very very soon smile.gif Stay tuned.

Best Regards,

Nick




Hi Nick,

with regards to Octaplexer, I was suggesting adding two octaves above the input signal (not another two octaves below the existing sub-octaves).

For exactly the reasons you stated, it can be really useful (on occasion) to take a bass instrument, and generate higher octaves above the input signal.

Often you'll get guitarists using octave dividers to create the impression of a doubled up bass line. What I'm suggesting would be the exact opposite - a bassist adding upper octaves to create the impression of a lead line.



I'll take a look at your suggestion for using automation lanes to adjust the controls of Ambiosoniq .

Generally I prefer to dial the sound in, before adding automation, as it can upset the workflow a little downstream, and I also had a feeling that in the past I was automating a P&M plug-in (can't remember which right now) and the units displayed in the automation lane bore no relation to the units used on the plug-in GUI - like one was in dB, and the other was in percentages - which made things a little tricky.


I am using Pro Tools, and as I mentioned, your plug-ins are sorted by category, as well as manufacturer, which has certainly helped me track down some of the more obliquely named plug-ins - I just found that some of the names were not immediately obvious as to the plug-in's function, or one did what you expected another to do, going by name alone (the number of times I've pulled up Liquid Air Q, when I was looking for Ambiosoniq, or I've been hunting around the amp simulations, unable to find the Vox simulator, because it's name does not adhere to the convention established by your other three amp sims, and it's much further down the list of plug-ins available).

I totally get where the names come from, or how they are derived, and it's certainly part of the charm.

Like I said, It's probably just me being a bit thick at times, but I feel it definitely is a case of having to learn the P&M plugs by names, as much as function - and I feel that slightly goes against your original ethos.

If perhaps there were additional meta-data / tags that could be included "behind the scenes", so that for example, all your amp simulations appear next to each other in the plug-in list (whether in the manufacturer list, or the category lists), and likewise with your EQ's and dynamics, rather than being scattered around alphabetically - which relies on numbskulls like myself actually remembering the names (though I am getting there).

It's not so much a problem when manufacturers only have a handful of plug-ins to choose from, but as we're now looking at 45 plug-ins - only a handful of which I use on every mix, the others being pulled up as and when the situation demands - that's a lot of names to remember.

Still, I really can't wait to get my hands on those five new plug-ins!

Cheers!
  Forum: Plug & Mix · Post Preview: #146867 · Replies: 126 · Views: 4,405,365

Carl Kolchak
Posted on: May 22 2014, 05:23 PM


Member
**

Group: Members
Posts: 13
Joined: 22-May 14
Member No.: 16,126


Hi Nick,

a couple of suggestions for improvements in your existing plug-ins :

Octaplexer : could we have a 3 pole switch added, giving the options of the regular 2 octaves below (sub-octaves) mode, 1 octave above / 1 octave below mode, and 2 octaves above (would that be sur-octaves?) mode.

Ambiosoniq : could the throw of the graphic EQ faders be extended / enlarged. Whilst the current design is adhering to the general aesthetic principles of P&M, the faders are rather bunched up, which makes them difficult to use when subtle changes are required.

I'm slowly getting used to the oblique naming conventions for some of the plug-ins (that's all part of the charm), and I'm gratful that you've taken the time to tag the plug-ins in terms of functionality, or I'd probably never find some of them in Pro Tools.

Please don't go too way out there with the names of future plug-ins, as I do sometimes find myself hunting around, and auditioning several of your plug-ins, whilst trying to find a specific one which isn't immediately obvious in terms of it's name - that may just be me, but all those minutes add up at the end of the day, and considering the manifesto of Plug & Mix, it's a little ironic that whilst the plug-ins themselves sound fantastic, and help speed up the workflow, finding the right one can slow things down because of something as simple as the plug-in's name.

Love the product though, and really looking forward to the new additions.

Cheers!
  Forum: Plug & Mix · Post Preview: #146860 · Replies: 126 · Views: 4,405,365


New Posts  New Replies
No New Posts  No New Replies
Hot topic  Hot Topic (New)
No new  Hot Topic (No New)
Poll  Poll (New)
No new votes  Poll (No New)
Closed  Locked Topic
Moved  Moved Topic
 

Lo-Fi Version Time is now: 22nd May 2024 - 11:28 AM